Hacking Tomorrow: The Evolution of Gaming and Beyond

Hacking Tomorrow: The Evolution of Gaming and Beyond

I thought it would be interesting to write an article highlighting what is known as the hacking community and how video game hackers paved the way for success of the most popular titles today.

Back in the day, players  and myself used several creative and technical methods to mod Halo games, particularly the early titles like Halo: Combat Evolved and Halo 2. These mods were mainly done on the original Xbox or on PC versions of the game. The modding community focused on changing maps, weapons, physics, and gameplay mechanics to create new experiences or enhance the existing ones.

 

1. Soft Modding and Hard Modding the Xbox

 

Soft Modding:

Soft modding involved modifying the original Xbox console’s software without altering its hardware. This was typically done by exploiting a software vulnerability in a game (such as MechAssault, Splinter Cell, or 007: Agent Under Fire) to run unsigned code.

The exploit would allow users to install a modified dashboard, like EvolutionX or UnleashX, which provided access to the Xbox’s file system. From there, players could transfer modded files, such as custom maps, weapons, and textures, to the console.

Hard Modding:

Hard modding involved physically modifying the Xbox hardware by installing a modchip. A modchip would override the console’s BIOS, allowing it to run unsigned code and execute custom software.

Once a modchip was installed, users could access the Xbox’s file system to modify game files directly, allowing for deeper customization, such as altering the game’s physics, changing the behavior of weapons, or loading entirely new maps.

 

2. Modding on the PC Version

 

For Halo: Combat Evolved on PC, modding was more accessible since it didn’t require altering the hardware:

 

Using Modding Tools:

Tools like HMT (Halo Map Tools) and Halo Editing Kit (HEK) were widely used by modders to open and modify the game files.

HMT allowed users to change weapon properties, character traits, textures, sounds, and even adjust the game’s physics. Modders could make weapons more powerful, change projectile behavior, or modify AI behavior in single-player campaigns.

HEK, released officially by Bungie, provided more advanced tools, like Guerilla (for editing game tags), Sapien (for editing levels and placing objects), and Tool.exe (for compiling resources). This kit was essential for creating entirely new maps, importing new 3D models, and modifying existing assets.

Map and Weapon Modifications:

Players could create custom multiplayer maps or modify existing ones to change spawn points, add new objects, alter terrain, and adjust environmental settings.

Custom weapons were created by modifying the existing weapon tags or creating new tags that could change things like rate of fire, damage, explosion radius, and more. Modders could swap the appearance and functionality of weapons by importing new textures or 3D models.

 

3. Transferring and Running Mods

 

Using FTP (File Transfer Protocol):

Once a mod was created, players needed to transfer it to the Xbox. This was often done by connecting the Xbox to a PC via FTP. By running an FTP client on the PC and an FTP server on the Xbox (provided by the modded dashboard), players could transfer modded files like new maps or modified weapons directly to the game directories on the console.

Patching and Injecting Files:

On the Xbox, players used tools to “patch” or inject modded files into the game’s map files. Common programs included DotHalo and Insolence, which allowed users to change map data and inject new content.

On the PC, similar methods were used, but with PC-based tools that allowed for direct editing of the game’s resource files.

 

4. Modding Communities and Sharing Mods

 

Forums and Communities:

Modding communities, like HaloMods.com or Halomaps.org, were central hubs for sharing knowledge, tools, and mods. These communities provided tutorials, modding guides, and forums where users could collaborate or share their creations.

Modders would often create custom game types, maps, and even total conversions, and these would be shared freely with the community for others to download and use.

File Sharing and Downloading:

Many mods were shared via dedicated websites or forums, where users could download them and follow instructions to install them on their Xbox or PC.

 

5. Popular Mods and Their Impact

 

Custom Maps:

Many custom maps were created, often introducing completely new environments, objectives, and game modes. Some popular mods would add features not present in the original game, such as new vehicles, altered terrains, or even elements from other games.

Weapon Mods:

Modders often created weapon mods to introduce new weapons, change the behavior of existing ones, or drastically alter gameplay mechanics. For example, the “Super Pistol” mod for Halo: Combat Evolved turned the standard pistol into a rapid-fire, high-damage weapon.

Machinima and Custom Content:

Modding wasn’t limited to just gameplay enhancements. It also helped create the foundation for machinima (films made within game engines), like the popular series “Red vs. Blue.” Custom maps and modded game elements allowed creators to build new stories and cinematic experiences using the Halo engine.

 

6. Challenges and Risks

 

Risk of Banning:

On Xbox Live, using mods in multiplayer games could result in a ban. Microsoft monitored for modified consoles or unauthorized content, and players caught using modded systems or playing modded games online risked being permanently banned from the network.

Hardware Risks:

Hard modding an Xbox could potentially damage the hardware if done incorrectly, and it also voided the warranty. Players had to be cautious when installing modchips or altering the internal hardware.

 

Conclusion

 

Modding Halo back in the day was a mix of creativity, technical skill, and a bit of risk. It required knowledge of both software and, in some cases, hardware modifications. Despite the challenges, the Halo modding community thrived, creating countless unique experiences and extending the life of the game well beyond its original release. Many of these mods paved the way for modern modding tools and communities, proving how passionate and innovative the gaming community can be.

Back to blog

Leave a comment